
The most common causes of this issue are: Overall, I didn't have many issues with the game, other than the general "it's not as good as Mass Effect 2" feeling that's causing so many people to fall into a sea of hyperbole and dissatisfaction.Your IP address has been temporarily blocked due to a large number of HTTP requests. I've also read that the helmet glitch described above goes away after you save and reload, but I haven't tested that yet. A quick save reload before the problem fixed the issue. If it happens, the game continues the quest-line, but one objective remains incomplete. After I wrote the above, I had one scripting error that occurs in a particular area if you go left instead of right.
#Mass effect andromeda pc crash update#
there's a pretty awesome Elcor knock-knock joke told in the Nomad), but they seemed crippled by trying to start an original story-line that still evokes every element of the previous three games.Īs an update to this, I've now played the game for over 60 hours, and finished the campaign. I feel like the writing staff on Andromeda understood what made the original trilogy special (e.g. The cynic in me says that some EA exec decried that they couldn't include direct continuity with a franchise that is 10 years old, but they still had to ape the basic narrative elements of the original trilogy. Where I totally agree with Brad is with respect to the story and characters. I feel as though Brad may have been particularly unlucky-or some of those bugs may have been addressed in the week before the official release. Thus, one might deduce that all the versions have about similar likelihood of turning sour at any given point. The opposite comments, talking of the bevvy of problems on the commenters platform, are just as plentiful. I've read through an embarrassing number of comments on Brad's review, with people talking to themselves about how their experience on their platform has been perfect. This is in no way a two star game for me, but it sure would have been if I ran into all the issues that Brad did. Other than that, the game has been mostly fine. Maybe it will be fixed, maybe it won't happen a second time, or maybe I just will skip it. It was an optional mission, so I'll perhaps return to it another time. When I was done with the mission, the game refused to let me toggle my helmet back to off. One mission required me to be in a no oxygen environment, so the game forced me to wear my helmet for the story. No one talked over themselves, but several times I've been trying to have a conversation with an important NPC while another NPC talks as though you were just walking around the room. In one very small room, one of my party members stood in the same space as an NPC, clipped through them, and blocked my view of them. I've seen enemies in large environments falling from the sky as I approached them. The motor sound on my vehicle has gone in and out.

Not a glitch, but frame rate in open areas with lots of scenery and enemies can get pretty rough. A couple of times, quest scripting and cutscenes broke in such spectacular fashion that words don't do justice to the chaos (though you can see one of them embedded above). Quest-critical talk prompts would occasionally just refuse to work until I quit and restarted the game. Enemies frequently get stuck in the world, preventing you from advancing quest progress. One of the rooms of my ship frequently failed to load as I walked by it, making the doorway look like a gaping hole into deep space. Dialogue about your exploits will occasionally contradict your quest progress and at one point a character referred to a quest as both complete and in progress in the same conversation.

Characters talked over themselves with a second line of dialogue triggering on top of the first one. NPCs get stuck in the wrong animation, teleport around during conversation scenes, clip through scenery, or snap into T-poses so often during cutscenes that you just learn to start ignoring it, provided you can stop laughing. The game occasionally thought I was in combat on my ship, where combat isn't even possible, and popped up the combat UI and visibly recharged my character's shields. One relatively major quest line disappeared from my log entirely, never to be seen again. Some quests refused to complete when I satisfied their conditions on the other hand, one particular early-game quest I'd already completed kept reasserting itself as my active quest hours later. I could fill the entire space of this review with nothing but the bugs I ran into, which tended to affect practically every aspect of the game, from conversations to NPC animations to quest logic, sound effects and dialogue triggers, combat encounters, character collision, crashes and infinite loading screens, and more.

The underlined I experienced, the strikethrough I did not experience.
